v3.30.21
Random Blacksmith Game » Devlog
So here is our second major update to the game and it brings a lot with it. There is now a full day and night cycle, which was fairly easy to implement, as well as a kingdom system. The kingdom will be randomly named and come with a randomly chosen tax that's due on a random day, hence the name of the game. We're going to try and make the majority of events in the game completely random so everyone can have a unique experience when the game is released. There was so much in this update that I couldn't get to it all so check below for the full list.
- Full day and night cycle
- The kingdom will now randomly go to war if tension is high.
- New NPCs
- Soldier
- Teller (Tells you the state of affairs)
- Tax Collector
- A tax collector will randomly stop by your store and collect taxes
- New player and NPC torches
- New map features
- Castletown to the northwest
- Abandoned castle to the northeast
- New strike system (W.I.P)
- Fixed glitch causing ingots from storage crates to spawn as blank ingots
- Fixed glitch causing renewed items from the store to automatically be owned
- Guard house is now enterable
- Fixed glitch causing NPCs to randomly get stuck on the ground
- Fixed glitch causing NPCs to launch player across the map when in front of them
- Fixed glitch causing progress bar above ingots to look away from camera
- New music
- New jail system
- Characters now have stylistic bodies
Files
v3.30.21.zip 940 MB
Mar 30, 2021
Random Blacksmith Game
simulation
Status | Released |
Author | PoeticVisuals |
Genre | Simulation |
Tags | 3D, blacksmith, Sandbox, Singleplayer |
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